

So it could be just the next lowest standard resolution, IE 1920x1080? For both eyes or for each eye? We know the Quest is Snapdragon 835 powered which can do 4k (3840 x 2160) 60Hz but the Quest uses 1600 x 1440 per eye, so why they do this presumably comes down to using a lower resolution to get the framerate up. OK the Quest has a higher resolution OLED display vs the Rift S LCD, but the images are run through their "Access Aligned Distortion Transfer" to squash the picture resolution into the constraints of the encoder and Snapdragon decoder resolutions (essentially merging together pixels at the edges of vision and spreading them out on the receiving end). I'm unconvinced how well the PC grade VR experience will translate to Quest. I'm considering buying a Rift S, but the announcement of the Link cable for Quest throws bit of a spanner in that.
